REVIEW · EDINBURGH
Fantastic Creatures of Edinburgh, and where to find them!
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A fantasy scavenger hunt through real streets. This outdoor game turns Edinburgh’s Old Town into a living storybook as you follow clues about “fantastic creatures” at your own pace. I really like that everything you need is provided, and I also like the safety net of WhatsApp contact with your guide if you get stuck.
One thing to plan around: it’s daylight-dependent. Since the hunt won’t work in the dark, you’ll want good weather and enough daylight to finish without rushing.
In This Review
- Key points to know before you go
- Entering the hunt: Jeffrey Street, Hot Toddy, and your wizard kit
- How the Old Town treasure hunt works (Stop 1: Old Town)
- The one “don’t get burned” issue: daylight and weather
- WhatsApp help vs. hands-on hosting: what to expect from Sabi
- The finish line near the Royal Mile: claiming your souvenir prize
- Price and value: what $34.53 per group really buys
- Family fit: who enjoys Fantastic Creatures the most
- Practical tips to make it feel smooth (not stressful)
- Should you book it? My take
- FAQ
- FAQ
- How long does the Fantastic Creatures of Edinburgh treasure hunt take?
- Where do we start, and where do we collect the treasure hunt pack?
- Do I need internet access on my phone?
- Can we start the hunt any time after we pick up the code?
- How many people can be in a team?
- Where do we claim the souvenir after finishing?
- What happens if the weather is poor or I need to cancel?
Key points to know before you go

- Self-guided once you start: you follow clues from one spot to the next, with help by WhatsApp only if needed
- Kit pickup at Hot Toddy: you can collect your pack and code during opening hours on Jeffrey Street
- Phone internet matters: you need internet access on your phone to play
- Built for mixed ages: it works well for families with kids who can’t all do the same activities
- Finishers get a souvenir: show proof on your phone to claim your completion prize
- Best in daylight: the game is designed for clear visibility, not nighttime wandering
Entering the hunt: Jeffrey Street, Hot Toddy, and your wizard kit
This experience is set up like a friendly mission you run yourself. You start by picking up your treasure hunt pack and code from Hot Toddy at 15–19 Jeffrey Street (open 10am–7pm). Bring your booking to collect it, and you can grab the materials any time during those hours.
Once you have the code, you can generally start whenever you please. That flexibility matters in Edinburgh, where you might be changing plans because of weather, nap times, or the simple fact that someone finds a snack shop on the way.
The practical piece: you’ll want to arrive with time to settle in, especially if you’re traveling with kids. One out-of-the-box annoyance for this kind of game is starting late and then having to rush before daylight fades. If you want an easy experience, give yourself a cushion.
Also, this runs in English, and you’ll receive a mobile ticket. The group limit is up to 5 travelers per team, which keeps the hunt from feeling chaotic and makes it workable for families.
You can also read our reviews of more tours and experiences in Edinburgh.
How the Old Town treasure hunt works (Stop 1: Old Town)

After pickup, your treasure hunt takes place across a good chunk of Edinburgh’s historic Old Town. You’ll move from clue spot to clue spot, learning along the way—so it’s not just running from point A to point B. The game includes folklore flavor, plus “fantastic creature” themes tied to the streets and landmarks you pass.
You’ll need a team of 2–5 wizards. That range is perfect if you’re traveling as a family unit with adults and kids, or if you’re a small group of friends. It also helps with decision-making: one person can read the clue on the phone, another can compare landmarks, and another can keep the group moving.
Here’s what you should expect during play:
- Internet access on your phone: the clues rely on it, so don’t assume offline mode will work
- Walking + looking: plan for steady strolling and lots of close attention to signage, street layout, and nearby features
- A storyline through real streets: the route covers key parts of the Royal Mile area as a starting suggestion, then continues through Old Town details
- Flexible pace: the hunt is designed around you choosing your speed rather than marching with a group
Time-wise, it’s listed as about 1 hour 30 minutes (approx.), but real life happens. A mixed-age team that fit the max-size concept finished in just under 2 hours, which is about what I’d plan for if you’ve got younger kids who want to read every clue twice.
The one “don’t get burned” issue: daylight and weather
This game depends on visibility. The hunt won’t work in the dark, so you’ll want to start early enough that you’re not sprinting back to “beat the clock.” It also depends on good weather; poor conditions can lead to rescheduling or a refund (more on that later).
If you’re booking for a day with uncertain skies, aim for morning pickup or early afternoon start so you can finish before the light drops.
WhatsApp help vs. hands-on hosting: what to expect from Sabi

This is not a guided walk where someone walks beside you for the whole time. Instead, you get a self-guided experience, plus support if you’re stuck.
Your guide uses WhatsApp, and that can be a huge help if a clue doesn’t make sense or if you’re standing in the right place but missing what the clue is pointing at. If you can message and get unstuck quickly, the whole experience feels smoother and more fun.
At the same time, you should know the interaction model is limited. Think of it like this: you get the setup and the “how to play” moment, then you’re mostly on your own. If you need constant check-ins or lots of back-and-forth, this may feel too independent.
One practical tip: when you do message, try to include what you’ve already tried and where you’re standing. The more you can narrow down the clue location, the easier it is to help.
And yes, the guide behind the games is Sabi—so when you’re using WhatsApp, you’re connecting with the person who runs the logic of the hunt.
The finish line near the Royal Mile: claiming your souvenir prize

When you solve the final clues, the hunt ends in a secret finish location that’s about a 10-minute walk from the Royal Mile. That “secret” part is fun because it helps the game feel like you’re actually in the story, not just doing trivia on a street corner.
To claim your completion prize, you don’t need a complicated process. You’ll show proof of your result:
- Hot Toddy (15–19 Jeffrey Street) during 10am–4pm
- or The Grassmarket Project at 86 Candlemaker Row during 10am–4pm
The prize is described as a souvenir for all finishers. In practice, it’s been reported as a small souvenir magnet, so even if you’re traveling light, it’s a nice “we did it” token for kids and grown-ups alike.
If you finish, you’ll feel that little rush of closure. That matters with family activities—kids often remember the prize moment as much as the puzzle moment.
Price and value: what $34.53 per group really buys

The listed price is $34.53 per group, and that group can be up to 5 people. That’s the key value point. You’re not paying per person for a guided tour; you’re paying for an activity that works like a shared mission.
For families, this can be a good deal because you can keep everyone entertained without splitting into expensive mini-tours. You also get:
- printed/packed materials (not just a vague phone idea)
- a structured route across Old Town
- a completion souvenir
Where it can feel less fair is if your group ends up larger in practice than the “2–5 wizards” structure. Keep the team small and coordinated, and the cost feels reasonable.
Also, think about what you’re buying besides entertainment. You’re getting a route that forces you to slow down and look at streets you might otherwise walk past. If you want a fun way to learn the Old Town without committing to a long formal tour, this can be a strong value.
Family fit: who enjoys Fantastic Creatures the most

This is one of those activities that tends to work across age bands. The design appeals to kids who like solving, but it also gives adults enough to keep interest—especially if you enjoy noticing details and matching clues to real street views.
It’s a good match if:
- you have children of different ages in the same group
- you want something structured but not rigid
- you’d like an activity that can keep energy up for about 1.5 to 2 hours
- you’re comfortable doing a lot of short walking segments
It may be less suitable if:
- your group struggles with reading details at street level or you need extra help seeing clues from a distance
One person specifically flagged that the game isn’t great if you need glasses or can’t see long distance, and that’s a real consideration. If your eyesight needs help, bring your glasses and plan to stop and look carefully rather than trying to guess from far away.
- you expect an always-present host
Because the main interaction is limited, you’ll need patience for the self-guided style. WhatsApp support is there, but it’s not a guided march.
Service animals are allowed, and the activity is listed as near public transportation. Most travelers can participate, which is helpful if you’re planning for a mixed group.
Practical tips to make it feel smooth (not stressful)

Here are the things that most improve the experience in real life:
- Start with daylight
If it’s late in the day, you’ll feel pressure. Start early enough that you can finish comfortably.
- Keep your phone charged
Internet is required, and a low battery can turn puzzles into a frustrating tech problem.
- Don’t overpack the team
Max 5 works best. If you’ve got a lot of adults or extra kids, splitting into smaller groups can help.
- Wear comfortable shoes
Old Town streets are great, but they’re still streets. You’ll want shoes that handle walking and turning corners.
- Plan a post-hunt meetup
Since the finish is about 10 minutes from the Royal Mile, it’s smart to decide where you’ll regroup before you start hunting. That avoids that last-minute “where are you?” moment.
And if you’re traveling with a dog or a stroller, build in extra time. One person’s experience included deciding to end early due to the dog getting tired, which is exactly the kind of real-world variable this activity needs flexibility for.
Should you book it? My take

Book this if you want a lighthearted, puzzle-focused way to see Edinburgh’s Old Town without locking yourselves into a strict schedule. The combination of phone-based clues, provided materials, and the option to message Sabi via WhatsApp makes it a solid family option—especially when you’ve got mixed ages.
Skip or rethink it if you need heavy, constant guidance from a host, or if your day is so tight you might end up finishing in bad light. Also take the eyesight note seriously: if long-distance reading is tough for your group, bring glasses and plan to slow down.
One more booking tip: this is often reserved in advance—on average about 9 days ahead—so if you’re traveling during a busy stretch, don’t wait until the last minute.
FAQ
FAQ
How long does the Fantastic Creatures of Edinburgh treasure hunt take?
It’s listed at about 1 hour 30 minutes (approx.). In practice, you should plan for a bit of variation, especially with younger kids.
Where do we start, and where do we collect the treasure hunt pack?
You start in the Jeffrey Street area. You can collect the treasure hunt pack and code at Hot Toddy, 15–19 Jeffrey Street, during 10am–7pm by showing your booking.
Do I need internet access on my phone?
Yes. The activity requires internet access on your phone to play the clue hunt.
Can we start the hunt any time after we pick up the code?
You can pick up your kit during opening hours and start the treasure hunt whenever you please. It’s best to start near the Royal Mile, and you’ll want to do it in daylight since it won’t work in the dark.
How many people can be in a team?
The maximum group size is up to 5 travelers per team.
Where do we claim the souvenir after finishing?
If you complete the hunt, you can collect the completion souvenir prize by showing a screenshot of your result at Hot Toddy (10am–4pm) or at The Grassmarket Project (10am–4pm), at 86 Candlemaker Row.
What happens if the weather is poor or I need to cancel?
You can cancel for a full refund if you do it at least 24 hours before the experience start time. The activity requires good weather; if it’s canceled due to poor weather, you’ll be offered another date or a full refund.
























